Illustrated version of this page · Part one (text) · Part three (text) · Part four (text)

ARCHITECT — Part two: everything you can do

This is the text edition of the feature tour: the same words as the illustrated page, with the screenshots described rather than shown, and nothing on the page that's only decoration.

A post-singularity city that runs on its own clock, in a browser tab, whether you're logged in or not. Cook a meal. Pick a lock. Run a protection racket. Grow a second heart, or replace the first one with chrome. Coldwater Basin doesn't care which — it has weather to make and a television schedule to keep.

Play ARCHITECT. Never played anything like this? Part one walks you through your first hour.

The city doesn't wait for you to log in

Everything is simulated. A day passes every eight real hours. Weather rolls across the map. Streetlights come on at dusk because a power grid decided they should. Shopkeepers walk home and go to bed. None of it's on a script that starts when you arrive.

By the numbers: eight real hours make one city day; the forecast runs seven days ahead; there are 26 skills, all learned by use; four of the nine orders are live and five are previewed; and the ways to die badly aren't enumerable.

Nine orders. Two questions. Pick a side or don't.

Something much smarter than people built this place and may still be running it. Everyone in Coldwater Basin has a theory about what to do next, and the theories don't get along. Standing with an order is something you keep being — stop showing up and you drift back to being nobody in particular. Five of the nine will actually take you in today, and each of them has a real discipline behind it: bought chrome, survived mutation, or a lifetime's training that leaves no mark on you at all. The rest have creeds and a seat on the chart, and you can read them but not yet join them.

The four roads, and who walks each one
RoadThe positionOrders
MachineFinish what it started. The tools were never the mistake. Engineer the next humanity — in steel, if that's what it takes. The Ascendants (live), The Prometheans, The Null
FleshAdapt, don't preserve. Mutation isn't a wound to be cured. It's the next draft of the species, already being written in the wastes. The Wildblood (live), The Synthesis
MindThe body was the limit. Evolution was never meant to be waited for — and the future isn't in the ruins of the past anyway. The Exodus (live), The Lucid
HumanThe city belongs to its people. No steel salvation, no mutant rebirth. Take it back, or walk away and build something honest. The Long Watch (live), The Pioneers

Burn a bridge and, given long enough, you can walk back across it. A bad early decision shouldn't close off a quarter of the game forever. — how standing actually works

Part three goes deep on this — the two questions every order is answering, all nine of them side by side, where they're stationed, and exactly what siding with one does to your prices, your doors and your body.

Mutant, machine, or master of the trade

Three ways to stop being an ordinary body, and the first two are a genuine fork in the road.

You can't be both. Your first cybernetic install burns off every mutation you have, and chrome can't mutate afterward. The human-path orders will hold it against you.

Aircraft

Flying is the one system built around a window. It's a continuous simulation flown by looking out of a cockpit, and read as a transcript it's a thin version of itself — the airframes, the fuel, the weather and the contracts are all still there, but the flying is the part you're not really getting. Everything else on this page reads the same either way.

What survives as text: you can hold a licence, own aircraft, keep them in a hangar and insure them, and take cargo, medevac, VIP charter, survey and relief contracts — including the ones that don't file a flight plan. If you want the flying itself, that's a session with the display in visual mode. If you don't, nothing else in the game needs it — the work, the money and the places are all reachable on the ground.

Sit down and play something

Real games, fully implemented, with other people at the table.

From counting rats to running the block

Honest work

A rotating job board of small legal gigs — deliver a parcel, sweep a lot, count the rats, sit in a seat somebody needs filled. Steady shifts. Fishing and scavenging for what you can carry.

Your own shop

Buy the deed to a storefront and it's yours: set the wares, order stock, hire and sack staff, work the till, pull the shutters at night. Rename it something worse.

Your own flat

Rent a unit, lock it, upgrade the lock before somebody picks it. Sleep safe, store your things, and deal with your own mess.

Or run a corporation

A corp is a faction with an owner, a treasury, members and territory — and territory is a tug-of-war you can lose. Five levers of influence, and a war phase for when influence stops being enough.

Protection rackets. Control a zone and you can shake down the NPC shops in it for a cut of the take. Every shop remembers how afraid it's of you — and the racket fights the safecrackers over the same pot.

A whole chemistry set, and a market for it

Taking them

Timed effects that ramp and fade. Addiction rolls, tolerance, withdrawal, overdose. Taking anything is an act you have to stay in the room for.

The dissociatives take you out of the room entirely: your mind walks a handful of rooms that assemble themselves for the trip and dissolve when it ends, while your body stays exactly where you dropped it — in a real room, lootable and killable by anyone who wanders past.

Making and moving them

Synthesis and splicing on a real bench, behind a cabinet built to not look like a lab. Raw supply chains. Dealers to sell through, and a street price that isn't fixed.

All of it's witnessed by somebody eventually. The city runs a wanted level, police who will take you alive at the top of it, a jail, an evidence locker, and a cell door that can be hacked.

Get cold. Get wet. Get dissolved.

Severity is a live number, and how lethal it gets depends on your gear: weather will kill you, but only if you went out unprepared. The right coat turns a killer into an inconvenience.

Shows assembled live, performed by actual NPCs

Every set in the world is furniture on the power grid. Tune it and you get a show built fresh from what's happening in the city that day, acted by people who had to turn up to work.

There are also morning shows, sermons, films that play in real time so you can join one already running, pirate broadcasts, and a bystander line that leaks in when somebody else is watching a set in the same room as you.

The world lives on without you

Log out for a week. The city doesn't pause, wait, or reset.

A world that only happens while you're looking at it's a ride. This one is a place you visit. — the design, in one line