This is the front of the ARCHITECT guide: a short welcome, and then the list of
its parts. Every part has a text edition like this one: plain, linear, in reading
order, with every diagram written out.
Thank you for playing ARCHITECT. Genuinely. This is a text game in an age that
doesn't make many of them, and somebody deciding to sit down and read a city is the
whole reason it exists.
On the surface it's simple. You read where you are, you type what you want to do,
and the city answers. That's deliberate, and you can play a long time on nothing
else.
Underneath, there's a great deal more, and none of it'll jump out and introduce
itself: trades only spoken about in whispers, arguments between factions you can take
a side in without ever choosing from a menu, weather that will kill you, a whole
aircraft under a tarpaulin, and verbs that work perfectly well while appearing in no
list anywhere. Find it at whatever pace you like. This guide covers the parts you
would rather not learn the hard way, and stops well short of spoiling the rest.
You don't have to read any of it to start. Part one is the only one that assumes
you have never typed a command in your life.
If you're reading this with a screen reader, type
displaymode log once you're in, or choose the Log rung on the login
screen. The whole game then arrives as one plain transcript that only ever grows
downward. There's also an accessibility command, which opens those
settings directly and deliberately has no tablet requirement.