ARCHITECT — the guide

This is the front of the ARCHITECT guide: a short welcome, and then the list of its parts. Every part has a text edition like this one: plain, linear, in reading order, with every diagram written out.

Play ARCHITECT. No install, no download.

Illustrated edition of this page.

Welcome

Thank you for playing ARCHITECT. Genuinely. This is a text game in an age that doesn't make many of them, and somebody deciding to sit down and read a city is the whole reason it exists.

On the surface it's simple. You read where you are, you type what you want to do, and the city answers. That's deliberate, and you can play a long time on nothing else.

Underneath, there's a great deal more, and none of it'll jump out and introduce itself: trades only spoken about in whispers, arguments between factions you can take a side in without ever choosing from a menu, weather that will kill you, a whole aircraft under a tarpaulin, and verbs that work perfectly well while appearing in no list anywhere. Find it at whatever pace you like. This guide covers the parts you would rather not learn the hard way, and stops well short of spoiling the rest.

You don't have to read any of it to start. Part one is the only one that assumes you have never typed a command in your life.

If you're reading this with a screen reader, type displaymode log once you're in, or choose the Log rung on the login screen. The whole game then arrives as one plain transcript that only ever grows downward. There's also an accessibility command, which opens those settings directly and deliberately has no tablet requirement.

The parts